The origins of the Wurmkyn are swathed in the mystery that surrounds The Fall. Legends and tales must stand in place of nonexistent records or any form of evidence. What is known is that they were not a people before The Fall and they most certainly exist after it.
This mystery, coupled with the time of their arrival, have led many to accuse the Wurmkyn people of causing the catastrophic war, or at least precipitating it’s disastrous end. The Wurmkyn people have always maintained their innocence, even in the face of their own ignorance surrounding their beginnings.
Wurmkyn are, as their name implies, some sort of relative of the great Wurms. They have scaly skin, of pretty much any and all colors and patterns, and a row of horns runs down the center of their skull and back of their neck (also of varied colors). They have black claws in place of nails but their hands are humanoid in shape and function. They lack hair but males will grow a leathery, goatee-like protrusion of scales and horn from their chin as they age.
Appearing generally humanoid, except for their scaly tails, Wurmkyn are distinguished from Humans principally by their size. Male Wurmkyn are generally 5’ 8" to 7’ 0" in height and weigh from 200 – 340 Lbs. Females range from 5’ 4" to 6’ 5" height, and from 160 – 280 Lbs weight. The average lifespan of a Wurmkyn is 180 years, and they reach adulthood at about 20 years old. They often will serve a 15 – 20 year apprenticeship in their craft before venturing into trade themselves.
Wurmkyn tend to live in extended family groups, raising hatchlings as a community and working to better their family’s life. Their outside contacts are usually limited to professional or religious organizations. Each family tends to have an ethos that they espouse to their hatchlings and raise them up in. If any Wurmkyn find themselves unable to live with the guidelines set forth by their family they have a few options. Most leave to go join a family with an ethos they feel comfortable with, a much smaller group head out into the world as solo exiles seeking to make their fortune. One example of the latter is Yazzog Kizzrik, the powerful ruler of the Iron Dragon Cartel, who is an exile from the Drakai’yon family.
Most Wurmkyn families live in the foothills and mountains of the Settled Lands, but those whose careers require them to live within City-States are primarily gathered within Windhaven, Aelfhame and Shadevel.
Wurmkyn do not have stat or skill abilities that cross the whole race. Instead, their particular attributes are determined by which inherited characteristics they have been born with. Players should roll a d10 on the below chart to determine their starting attributes. Speed 5.
Minor Action ♦ Close Burst 5
Minor Action ♦ Personal